Oculus Fun with Unity3D and Azure

Ryan George and Chris Balcer from mLevel will be talking about how they built a Tron-like clone using Unity3D for the Oculus Rift. The concept will show how an easy prototype can be built to use networking to allow head-to-head competition in a VR world. Additionally, they took advantage of Azure Event Hubs and Stream Analytics to pull together some cool views of the game for those people who are NOT immersed in the experience. Come join us and you might even get to take part in the demo and play with an Oculus Rift.

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